![]() ![]() ![]() ![]() A total of 3 complete functioning dungeons and a village were made, as well as several small showcase levels, prototype layouts and video footage scenes. i grew out of it and then last year i heard about transformice adventures, tried the demo with my friend and i loved it but i never heard anything of it. - Close exchanges with artists to design the different biomes regarding level design and narrative restrictions, to precise specific needs in assets. what happened to transformice adventures i used to be absolutely obsessed with transformice back in 2011-14 ish, i had a tribe of friends i loved speaking to them and playing with them etc.Level building : construction based on the blocking, lighting. - Level design : sketched and in-game layout, collision, arena design.Establishing rules and guidelines for levels, dungeon layouts and arena size regarding to gameplay restrictions. A grand concert, in honor of King Fromagnus birthday. The goal was to tone down the repetitive aspect of the game. The newly established Transformice Orchestra is preparing for its debut. Taking into account the restrictive gameplay and state of the prototype, I wanted to offer different ambience and feelings through the arenas' shapes, sizes and assets. The game's core gameplay being fights, the most important part were the arenas. I wanted to focus on immersion and the use of the perspective to make the world more lively, adding what the original Transformice lacked. I directed the whole level pipeline of the project, from the design to the creation and test. ![]()
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